In fact, we went all out and gathered our printed pages within a folder just to make it more official (or at least try to). There’s something far more satisfying about flicking over physical pages than merely using a PDF document via smart device or laptop. We found the best experience to be with two or three handling the role of ‘Experts’ using a physical printed copy of the manual. You’ll also need a copy of the defusal manual in some form too. Of course, you’ll need at least two people for keep Talking and Nobody Explodes, the game not designed for someone to tackle alone (without extreme difficulty that is). Do we hold the button? Do we need to let it go when the timer has a 4 within it? What makes a lot of these modules work so well is their dynamic nature, keeping you on your toes and actively encouraging constant communication between the team. One of our personal favourites involved nothing more than a giant button where the colour, text on it or even the number of batteries on the bomb influenced how we needed to approach. The variety of modules in the game is impressive, to say the least, the different tasks involving anything from the memory based game Simon Says to wire cutting or even Morse Code. The bombs themselves consist of anywhere between one and eleven individual modules, each one essentially a puzzle to solve. Meanwhile, the ‘Experts’ need to be swift to find a solution, absorbing any information and clearly explaining the correct instructions back to their teammate. The ‘Defuser’ needs to be quick to answer questions and accurate in describing what they see whether it’s the colour of a certain button on the bomb or even its serial number. Teamwork is absolutely key here with each side needing to pull their own. That’s where the ‘Experts’ (your teammates) lend a hand, their job being to use the information given by the ‘Defuser’ and offer them guidance using the game’s downloadable bomb defusal manual. Unfortunately, they also have no idea what wires they need to cut nor what buttons and switches to use. The player taking on the role of ‘Defuser’ is the only one who can actually see or interact with the bomb whether you choose to display it on a television or in docked mode. Doing so will require quick thinking and more importantly strong communication since you’ll all be playing as a team in one of two important jobs. Keep Talking and Nobody Explodes puts you in the shoes of bomb disposal experts, your only objective being to prevent anything from blowing up. Now if you were to ask me how many games I’ve played where I’m trying to prevent anything from exploding, well then that question is a little tougher to answer. Heck even cute little Kirby is seen lobbing bombs at his enemies in Kirby Star Allies. It’s funny, when I sit and think about all the games I’ve played over the years, so many of them have encouraged the use of explosive weapons – whether it’s a causing chaos in DOOM or Luigi sending out explosive remote control cars in Mario + Rabbids Kingdom Battle.
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