This project has been stopped due problems which couldn't be solved at this time. Weight, slug mass and aerodynamic drag of the object can be defined in the file. To make it workable, the forces on the hook must be applied and transformed to the AI Object. When released it behaves like any other ballistic AI-Object. Magnitude (lbf), Azimuth (deg, North = O) and Elevation (deg, up = 90). The object can be easily controlled by applying forces, which are defined in terms of The file places an AI ballistic object at 28R KSFO. The goal was to simulate realistic slung loads and winching operation. This was a first try to create an external cargo, which could be carried/ towed by a helicopter or any other aircraft. Trains drive around on elevated rails in KSFO.Ī 737 tanker at 3000 circling above KSFO. J3 takeoff from runway 31L at KRHV for aerotowing. Select Frankfurt (EDDF) airport, hang about a bit, The ICE3 runs close to the main terminal, and is relatively easy to spot. These two carriers are the same type of ship in the real world. Hint: If the Foch model is missing in your Flightgear installation, just copy Clemenceau.xml to Foch.xml and exchange all strings "Clemenceau" to "Foch" in the xml file. Sets up USS Eisenhower in operating an operating box off Norfolk VA. This is a ballistic AI object, once released it will follow a ballistic curve. Spawns some hotair ballons close to where you start. To find additional scenarios, take a look at unofficial hangars.ħ37 takeoff from runway 28L at KSFO and fly the Porte Departure to the south This is a list of the demo scenarios, distributed with Flightgear 2019.1
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